![]() When you have exported all your different LODs from 3DS Max to a folder (all your. To export into Trainz format you will want to Click File -> Export, Save as type, drop down and select Trainz format (*.IM, *.KIN) Once your models have LOD and materials applied, it's time to export from 3DS Max and get them into Trainz! How to create the Trainz Asset and import it into Trainz Content Manager We are using Photoshop in the example below: TGA files and save them as 32-bits/pixel without "Compress (RLE)" checked. All the Trainz materials available for you to use in 3DS Max can be found here and you'll also want to read about Exporting with 3D Studio Max for additional lighting material setup details. Setting up the materials is pretty easy but you'll need to work out what type of material (look) you want for your object. Whatever you choose, this detail must use as fewer polygons as possible. Usually the lowest detail model which is used in the distance is a billboard (2 polygon object) or a cube type object (8 - 10 polygons). In this example we are saying this model will be used 160 meters and beyond. This is an example of the LOD 0 detailed versus LOD 1 and LOD 2 detail.Ĭreate an extremely low detailed model (LOD 3) to be used in the distance. You will want to remove about 50% of the original polygons found in the 2nd highest detailed model (LOD 1). The 3rd highest detail model (LOD 2) is required to still look decent at 80 up to 160 meters away. You will want to remove about 50% of the original polygons found in the highest detailed model (LOD 0 - above). The 2nd highest detail model (LOD 1) is required to still look decent at 40 up to 80 meters away. The distance that the highest level of detail model (LOD 0) will be seen in Trainz could be from 0 up to about 40 meters away from the camera.Ĭontinue making a further 2 lower level detail models (LODs) for the exact same item you are modelling. ![]() Model your object at the highest detail required to look good up close. How to setup the model and materials in 3DS Max Recommended Readingīefore you start modelling you might want to read Modeling Trains for Trainz as it explains things like setting up the Unit Scale correctly to model in and a few other good pointers. (OPTIONAL SOFTWARE) nDo2 is a Photoshop plugin that makes creating normal (or bump) maps for your models a breeze.For example, it might look like "C:\Program Files (x86)\Autodesk\3ds Max 2008\plugins" zip file and then place the correct versions "JetExporter.dle" file into the plugins directory of your installed 3DS Max. To setup the exporter in 3DS Max you will want to extract the.Information on all exporters can be found here and the download files can be found on the Downloads page. We are using 3DS Max 2008 in this example. A copy of 3DS Max studio that has a supported Trainz Exporter.A copy of Trainz Simulator 12 (or technically, a copy of Trainz).4 Finding the new Asset in Trainz Simulator 12.3 How to create the Trainz Asset and import it into Trainz Content Manager.2 How to setup the model and materials in 3DS Max.
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